This is a simple puzzle platformer. The theme of ludum dare this year was "Start with nothing." Allow interprets this by having you start with no win conditions, or "goals" as they're called. You will have to think about which goals to pickup and when in order to complete each level.

I have since updated the build now that the judging stage is over. Nothing major, just took some feedback into account as well as some extra polish I got around to without having a time limit.

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if you go in the pit after collecting the first goal you can't win. It seems soft locked I don't even think it's possible to clear that gap